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[Minor early-game spoilers for Folklore]
I can count on no hands the number of games I’d played with Ireland in them, despite the disproportionate tendency for Irishness to pop up in various media as a sort of fascinated idiom. This I’ve always known but never realised – like, I think, many Irish people, as a child I grew up with a significant lack of genuinely Irish people in my cartoons, the closest being a talking French snowman named Bouli dubbed over with the Irish language.
Even now, Irish characters who show up in our imported entertainment exist mainly as a gag, and Irish identities more closely resemble by far a taxonomy of Americans who once, perhaps, knew someone from Kerry. On this, I am lead to believe you can populate an entire American town solely with detectives named O’Malley.
One consequence of this is that when the TV tells me someone, somewhere, or something is Irish, little internal fact-checking mechanisms whir to decide whether or not I can latch onto this and cherish it. For someone thinned to invisibility from being ignored, the faintest glimmer of authenticity becomes a token of pride, which makes for a rather weak standard when it means we’re letting our national identity be encapsulated, for instance, by a green M&M.
It’s not often that an outsider impression would offer anything beyond a jab and a self-centred wink, which makes it all the more special when something comes along that seems to show a genuine interest in this land and its people.
Although it’s made by a Japanese studio, Folklore is the first game I’ve played that’s set a real Irish location: the village of Doolin, County Clare. This fact alone sets it apart from most titles which vaguely allude to the Irish people, since they usually satisfy themselves by calling us all elves and saying we live in trees, when in reality only some of us do. With this prestigious feather in its cap, let’s take a look at how else Folklore handles its setting.
The story here is our protagonist, Ellen, has received a letter from her long-dead mother summoning her to Doolin to investigate her past. There is another playable character, Keats, with his own intertwined storyline, but Ellen is the more interesting character so let’s stick with her. Understandably, Ellen finds it a bit suss that her ma is sending her post and she 17 years in the grave, but her apparent longstanding loneliness overpowers any hint of sense in her trip to the village. This begins with her taking a boat. Continue reading
